Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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BABARR

Appearances
104
Visible killmail appearances
Kills
104
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-07 02:18:11
1d ago
Top hotspot
Turnur
93 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 93 appearances (93 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Blackwater USA Inc. (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 93 93 0 2026-04-07 02:18:11
Tama 6 6 0 2026-03-27 19:32:53
Amamake 4 4 0 2026-04-04 03:25:13
Hysera 1 1 0 2026-03-20 00:01:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Blackwater USA Inc. Deepwater Hooligans 18
Old Bittervets Deepwater Hooligans 15
Protean Concept Moss Piglet Preservation Society 7
The Terrifying League Of Dog Fort Deepwater Hooligans 6
Family Guy. Deepwater Hooligans 5
Outback Steakhouse of Pancakes Deepwater Hooligans 5
M2 Industrial and Logistics Sorority 4
North Wind. Without Fears 4
Dishonorable Duel Disturbance Deepwater Hooligans 3
The Reason is Treason Deepwater Hooligans 3

Victim hulls

Hull Events
Bifrost 33
Tempest Fleet Issue 13
Apostle 8
Scorpion 6
Magus 5
Standup Mantis II 4
Standup Templar I 4
Stork 4
Wreathe 4
Standup Shadow 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.