Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Pimp Cane

Appearances
76
Visible killmail appearances
Kills
74
97.4% of appearances
Losses
2
2.6% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-03-31 21:34:53
5d ago
Top hotspot
Rancer
50 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Rancer is the strongest visible hotspot with 50 appearances (50 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Science and Trade Institute.
Threat profile: Most common visible final-blow threat: Heretic Army (Sedition.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Rancer 50 50 0 2026-03-28 16:36:23
Crielere 11 11 0 2026-03-28 17:21:34
2V-ZHM 4 4 0 2026-03-29 00:21:15
Frulegur 3 3 0 2026-03-22 23:41:06
QCGG-Q 2 2 0 2026-03-26 00:17:26
H-HGGJ 2 2 0 2026-03-25 23:49:45
Hadozeko 2 0 2 2026-03-07 20:07:31
R-AG7W 1 1 0 2026-03-31 21:34:53
XU7-CH 1 1 0 2026-03-29 00:10:43

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Science and Trade Institute 7
ISK REALLOCATION SERVICE Nebula Industries And Frozen Assets 4
Russian Space Academy PEPE SQUAD 3
Garra Ferrea Capys Holding 3
X-Zest Voyage X - Z E S T 2
Imperial Academy 2
Inner Legacy Out of the Blue. 2
Arirang Request Siege Green Friends 2
Skybert Organization Reeloaded. 2
Republic Military School 2

Victim hulls

Hull Events
Capsule 29
Drake 3
Sabre 3
Pioneer 2
Sunesis 2
Drake Navy Issue 2
Badger 2
Atron 2
Merlin 2
Rifter 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Heretic Army Sedition. 2

Final-blow hulls

Hull Events
Proteus 2