Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Kurt vonEggers

Appearances
52
Visible killmail appearances
Kills
52
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-31 01:42:07
8d ago
Top hotspot
YQX-7U
29 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: YQX-7U is the strongest visible hotspot with 29 appearances (29 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
YQX-7U 29 29 0 2026-03-31 01:42:07
H-5GUI 18 18 0 2026-03-18 01:35:52
C-N4OD 2 2 0 2026-03-18 01:58:18
TFA0-U 1 1 0 2026-03-24 00:48:44
Q-EHMJ 1 1 0 2026-03-18 01:10:23
EOY-BG 1 1 0 2026-03-13 03:14:03

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 6
Fuxi Legion Fraternity. 3
Systems High Guard Tactical Narcotics Team 2
Big Black Crows Goonswarm Federation 2
Tactical Grace. Vanguard. 2
My Little Pony. Fraternity. 2
Descendants of Shen Nong Fraternity. 2
Kun-Lun Goonswarm Federation 2
Trust Doesn't Rust Goonswarm Federation 2
Un4seen Development Goonswarm Federation 2

Victim hulls

Hull Events
Maelstrom 23
Basilisk 5
Bifrost 2
Purifier 2
Rapier 2
Retribution 2
Monitor 1
Jackdaw 1
Nighthawk 1
Vulture 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.