Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Bosquu

Appearances
16
Visible killmail appearances
Kills
16
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-04-04 04:16:49
2d ago
Top hotspot
Turnur
15 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 15 appearances (15 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 04:00 UTC and stays active through roughly 06:59 UTC.
Target profile: Most common visible victim entity: Old Bittervets (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 15 15 0 2026-04-04 04:16:49
B1UE-J 1 1 0 2026-04-03 23:03:42

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Old Bittervets Deepwater Hooligans 6
Outback Steakhouse of Pancakes Deepwater Hooligans 3
Amish Tobacco Plantation Co. D-sync. 1
Blackwater USA Inc. Deepwater Hooligans 1
Squatch Squad 1
Subterfuge Blackmail Sabotage Deception Network The Skeleton Crew 1
Family Guy. Deepwater Hooligans 1
Followers of the Blue Ikea Shark We Have to Keep Trying 1
Bangzhu Cartel Sedition. 1

Victim hulls

Hull Events
Standup Cyclops I 3
Magus 3
Standup Mantis II 2
Cyclone Fleet Issue 1
Standup Einherji I 1
Bifrost 1
Hurricane Fleet Issue 1
Vindicator 1
Tempest Fleet Issue 1
Occator 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.