Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Marius Tisati

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-02 03:47:27
4d ago
Top hotspot
J130854
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J130854 is the strongest visible hotspot with 4 appearances (4 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: The Riot Formation.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J130854 4 4 0 2026-03-15 21:47:09
J153528 4 4 0 2026-03-14 23:23:05
Jita 4 4 0 2026-03-11 09:05:04
J110018 3 3 0 2026-03-17 02:23:06
J102055 2 2 0 2026-03-16 03:48:33
J204842 2 2 0 2026-03-15 21:41:58
J100858 1 1 0 2026-04-02 03:47:27

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Riot Formation 6
The Best Spai 3
Imperial Muppet Squadron Hole Tanked 3
Wormhole Production Associates 33 Year Old Men Rage Rolling On A Friday Night 2
ChuangShi Wings Freedom. 2
Nothing Bad Hole Tanked 1
Anime Traps Inc 1
Down Bad Bros Safety. 1
Ouroboros Deuteros Recursive Legion 1

Victim hulls

Hull Events
Capsule 6
Vagabond 2
Cormorant Navy Issue 1
Mobile Tractor Unit 1
Vargur 1
Paladin 1
Archon 1
Nighthawk 1
Heretic 1
Gila 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.