Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

BeeNine

Appearances
4
Visible killmail appearances
Kills
4
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-10 13:04:42
2h ago
Top hotspot
BWF-ZZ
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: BWF-ZZ is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: TEST Infrastructure as a Service (Test Alliance Please Ignore).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
BWF-ZZ 2 2 0 2026-04-10 13:04:42
LX-ZOJ 1 1 0 2026-04-09 13:25:21
Atioth 1 1 0 2026-04-05 11:17:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
TEST Infrastructure as a Service Test Alliance Please Ignore 4

Victim hulls

Hull Events
Ansiblex Jump Bridge 2
Pharolux Cyno Beacon 1
Astrahus 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.