Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Mihi Vindicta

Appearances
30
Visible killmail appearances
Kills
30
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-05 00:48:11
3d ago
Top hotspot
XHQ-7V
13 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: XHQ-7V is the strongest visible hotspot with 13 appearances (13 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: Escalation Therapy (Insidious.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
XHQ-7V 13 13 0 2026-04-05 00:48:11
YWS0-Z 7 7 0 2026-03-30 22:54:46
9UY4-H 3 3 0 2026-04-04 19:51:41
UL-7I8 3 3 0 2026-03-30 22:25:58
G-AOTH 2 2 0 2026-03-30 22:09:22
KBP7-G 1 1 0 2026-03-16 23:02:56
O-Y5JQ 1 1 0 2026-03-13 23:23:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Escalation Therapy Insidious. 5
Super Villains Fraternity. 4
A Blessed Bean The Initiative. 2
Hold my Bier The Initiative. 2
E N I G M A The Initiative. 2
SHRED. Drifter. 2
The Rising Stars Academy 1
Dark Venture Corporation Kitchen Sinkhole 1
Cool Beans Inc. The Initiative. 1
Imperium Cartel. The Initiative. 1

Victim hulls

Hull Events
Kikimora 4
Capsule 4
Maller 3
Sabre 2
Mobile Small Warp Disruptor I 2
Augoror 2
Cenotaph 1
Rodiva 1
Magus 1
Exequror Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.