Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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jatkot

Appearances
15
Visible killmail appearances
Kills
15
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-29 18:53:32
10d ago
Top hotspot
G5ED-Y
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: G5ED-Y is the strongest visible hotspot with 5 appearances (5 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: Blue Nova Republic (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
G5ED-Y 5 5 0 2026-03-27 20:27:31
B32-14 2 2 0 2026-03-29 18:50:18
X-1QGA 2 2 0 2026-03-20 19:37:05
LVL-GZ 2 2 0 2026-03-20 18:53:50
C1XD-X 1 1 0 2026-03-29 18:53:32
LQ-01M 1 1 0 2026-03-29 18:23:24
RYC-19 1 1 0 2026-03-20 20:12:19
F-749O 1 1 0 2026-03-15 18:40:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Blue Nova Republic Fraternity. 5
Goat to Go The Initiative. 2
Civilized Negligence The Initiative. 1
EVE-RO Goonswarm Federation 1
Tritanium Industries and Technology Goonswarm Federation 1
Cloaked Goof Goonswarm Federation 1
Brave Newbies Inc. Brave Collective 1
Xanthidae Auditorium Fanatic Legion. 1
North Korean Nuclear Research Brave Collective 1
WipeOut Inc. Fraternity. 1

Victim hulls

Hull Events
Capsule 4
Retriever 3
Ishtar 3
Deluge 2
'Packrat' Mobile Tractor Unit 1
Mobile Tractor Unit 1
Drake Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.