Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Carol86

Appearances
64
Visible killmail appearances
Kills
64
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-24 20:05:22
13d ago
Top hotspot
6W-6O9
29 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 6W-6O9 is the strongest visible hotspot with 29 appearances (29 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
6W-6O9 29 29 0 2026-03-17 20:30:37
EU-WFW 21 21 0 2026-03-10 18:07:24
KS8G-M 7 7 0 2026-03-10 18:23:47
Y4B-BQ 5 5 0 2026-03-12 20:12:17
80G-H5 1 1 0 2026-03-24 20:05:22
KPI-OW 1 1 0 2026-03-11 19:07:26

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 12
Lazerhawks L A Z E R H A W K S 6
Outfit 418 Blue Loot Not Included 5
Star Frontiers Brotherhood of Spacers 5
Incognito Mode Brotherhood of Spacers 4
No Vacancies No Vacancies. 3
Safety Third Brotherhood of Spacers 2
lnput Broadcast Brotherhood Death Legion of Capybaras 2
Noir. Shadow Cartel 2
Fish Vending Machine Beyond the Breach 2

Victim hulls

Hull Events
Nightmare 24
Minokawa 4
Claymore 4
Apocalypse Navy Issue 4
Phoenix Navy Issue 3
Revelation Navy Issue 3
Flycatcher 3
Revelation 3
Loki 2
Scimitar 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.