Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Captain Torlek

Appearances
40
Visible killmail appearances
Kills
40
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-04 18:15:20
1d ago
Top hotspot
AK-QBU
27 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: AK-QBU is the strongest visible hotspot with 27 appearances (27 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 10:00 UTC and stays active through roughly 12:59 UTC.
Target profile: Most common visible victim entity: LightSphere Corporation.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
AK-QBU 27 27 0 2026-03-23 17:18:32
JH-M2W 3 3 0 2026-03-12 19:22:12
MP5-KR 2 2 0 2026-03-21 21:27:52
ZBY-0I 2 2 0 2026-03-21 21:25:21
ZN0-SR 2 2 0 2026-03-08 04:15:26
ZVN5-H 1 1 0 2026-04-04 18:15:20
4-P4FE 1 1 0 2026-03-21 22:37:25
EX6-AO 1 1 0 2026-03-21 21:49:03
T22-QI 1 1 0 2026-03-15 01:37:57

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
LightSphere Corporation 27
Rekium Goonswarm Federation 4
xXRussian SpaceXx 3
Prime Ordeal Keys Network 2
Brave Newbies Inc. Brave Collective 1
Legend .Inc 1
Tore-Lick My Balls Cap-e-tan 1
The New Federation Sigma Grindset 1

Victim hulls

Hull Events
Small Railgun Battery 9
Capsule 6
Corporate Hangar Array 2
Photon Scattering Array 2
Explosion Dampening Array 2
Medium Railgun Battery 2
Ship Maintenance Array 2
Athanor 1
Venture 1
Typhoon Fleet Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.