Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
11
Visible killmail appearances
Kills
11
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-10 22:19:06
22h ago
Top hotspot
Shintaht
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Shintaht is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Absolute Order (Absolute Honor).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Shintaht 3 3 0 2026-04-09 19:42:25
Kheram 1 1 0 2026-04-10 22:19:06
49GC-R 1 1 0 2026-04-09 20:04:20
YWS0-Z 1 1 0 2026-04-06 23:22:43
GA9P-0 1 1 0 2026-04-01 20:13:30
QETZ-W 1 1 0 2026-03-22 23:40:49
Biphi 1 1 0 2026-03-22 22:52:38
Misaba 1 1 0 2026-03-21 19:15:03
Sirkahri 1 1 0 2026-03-14 21:33:39

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Absolute Order Absolute Honor 3
Wolframium Insidious. 1
Absolute Order XVIII Absolute Will 1
RgRRgg 1
Assistant for Tax Fugitives Curatores Veritatis Alliance 1
Kanoi Industy Inc The Burning Contingent Alliance 1
The Reason is Treason Deepwater Hooligans 1
Vanguardia DR Sigma Grindset 1
The Silver Wing The Curatores Veritatis Auxiliary 1

Victim hulls

Hull Events
Capsule 2
Metenox Moon Drill 1
Deluge 1
Brutix Navy Issue 1
Tengu 1
Orca 1
Mackinaw 1
Hulk 1
Apocalypse Navy Issue 1
Gnosis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.