Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Jonny

Appearances
15
Visible killmail appearances
Kills
15
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-04 15:41:29
1d ago
Top hotspot
Y9-MDG
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y9-MDG is the strongest visible hotspot with 5 appearances (5 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: V0LTA (WE FORM V0LTA).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y9-MDG 5 5 0 2026-03-17 22:46:39
C-J6MT 4 4 0 2026-03-29 17:42:34
J-RXYN 2 2 0 2026-03-29 16:55:33
88A-RA 2 2 0 2026-03-24 23:05:39
K-IYNW 1 1 0 2026-04-04 15:41:29
Atioth 1 1 0 2026-03-21 22:08:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
V0LTA WE FORM V0LTA 4
Coriolis Inc. 2
Strix Ridens Strix Ridens. 1
Gladiators of Rage Fraternity. 1
Absolute Order XVIII Absolute Will 1
Shadow Legion X Seriously Suspicious 1
Federation Dynamic Systems Curatores Veritatis Alliance 1
Assistant for Tax Fugitives Curatores Veritatis Alliance 1
The Silver Wing The Curatores Veritatis Auxiliary 1
Mewgenics 1

Victim hulls

Hull Events
Capsule 3
Rorqual 1
Sabre 1
Vexor Navy Issue 1
Coercer 1
Muninn 1
Vagabond 1
Nemesis 1
Vengeance 1
Keres 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.