Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Space Beard

Appearances
32
Visible killmail appearances
Kills
32
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-31 14:15:28
10d ago
Top hotspot
Uemon
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Uemon is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 04:00 UTC and stays active through roughly 06:59 UTC.
Target profile: Most common visible victim entity: The Unspoken Ones (Rolled Out.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Uemon 16 16 0 2026-03-31 14:15:28
Fuskunen 8 8 0 2026-03-30 00:46:10
J101012 4 4 0 2026-03-19 03:15:48
Paala 3 3 0 2026-03-31 05:11:10
J104624 1 1 0 2026-03-19 04:04:57

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Unspoken Ones Rolled Out. 5
The Conceited Reap Failure Rote Kapelle 4
Southern Cross Monopoly Flying Dangerous 4
Dead Horses Mining and Stuff inc. 4
PulaLeeroy Br Brave Collective 3
AWE Corporation Dracarys. 2
Late night poets Shadow Cartel 2
ColdStone Industries 2
Silent Facelap Inc. 2
Scan Stakan HOLD MY PROBS 1

Victim hulls

Hull Events
Capsule 14
Venture 3
Amarr Shuttle 3
Caldari Shuttle 2
Drekavac 1
Council Diplomatic Shuttle 1
Mobile Tractor Unit 1
Hurricane 1
Anathema 1
Minmatar Shuttle 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.