Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

freepenguins

Appearances
5
Visible killmail appearances
Kills
3
60.0% of appearances
Losses
2
40.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-22 20:27:14
14d ago
Top hotspot
DE-IHK
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: DE-IHK is the strongest visible hotspot with 4 appearances (2 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Aurora. (OnlyFleets.).
Threat profile: Most common visible final-blow threat: Incognito Mode (Brotherhood of Spacers).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
DE-IHK 4 2 2 2026-03-22 20:27:14
F7C-H0 1 1 0 2026-03-21 01:35:55

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Aurora. OnlyFleets. 1
Safety Third Brotherhood of Spacers 1
Red Pill Gaming Syndicate Brotherhood of Spacers 1

Victim hulls

Hull Events
Sabre 1
Cynabal 1
Retribution 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Incognito Mode Brotherhood of Spacers 1
Hooded Underworld Guys Brotherhood of Spacers 1

Final-blow hulls

Hull Events
Omen Navy Issue 1
Keres 1