Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Spring HeeledJack

Appearances
57
Visible killmail appearances
Kills
57
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-03 15:43:48
3d ago
Top hotspot
RD-G2R
18 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: RD-G2R is the strongest visible hotspot with 18 appearances (18 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Light of the moon (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
RD-G2R 18 18 0 2026-03-11 20:34:45
E9KD-N 14 14 0 2026-03-08 13:01:32
HPS5-C 11 11 0 2026-03-29 15:05:04
7D-0SQ 7 7 0 2026-04-03 15:43:48
B-9C24 4 4 0 2026-03-08 13:34:18
XG-D1L 2 2 0 2026-03-08 15:54:23
CL6-ZG 1 1 0 2026-03-11 20:37:53

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Light of the moon Fraternity. 9
Fuxi Legion Fraternity. 7
KarmaFleet Goonswarm Federation 3
The Black Crow Bandits Northern Coalition. 2
Special law enforcement department Fraternity. 2
The Great Panda Fraternity. 2
Stardust-Guardian Fraternity. 2
Descendants of Shen Nong Fraternity. 2
Astrology Club. Insidious. 2
Grimm Hounds SONS of BANE 1

Victim hulls

Hull Events
Caracal 14
Cyclone Fleet Issue 11
Zealot 5
Apocalypse Navy Issue 4
Nighthawk 3
Claymore 3
Thrasher 3
Oneiros 3
Exequror Navy Issue 2
Devoter 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.