Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Shaniiii

Appearances
68
Visible killmail appearances
Kills
68
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-19 19:34:43
19d ago
Top hotspot
PF-QHK
61 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: PF-QHK is the strongest visible hotspot with 61 appearances (61 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Ascendance (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
PF-QHK 61 61 0 2026-03-10 19:47:55
AH-B84 4 4 0 2026-03-10 18:41:11
RQ9-OZ 1 1 0 2026-03-19 19:34:43
OJ-CT4 1 1 0 2026-03-19 19:01:46
LHJ-2G 1 1 0 2026-03-19 18:41:09

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Ascendance Goonswarm Federation 7
KarmaFleet Goonswarm Federation 5
Special Assault Unit SONS of BANE 4
Free Wind Riders Goonswarm Federation 3
Kriegsmarinewerft Goonswarm Federation 3
GoonWaffe Goonswarm Federation 2
Asteroid Farm Unlimited Goonswarm Federation 2
Arial Enterprise Sigma Grindset 2
Brothers of Tyr Goonswarm Federation 2
Big Black Crows Goonswarm Federation 2

Victim hulls

Hull Events
Cyclone Fleet Issue 46
Basilisk 10
Metenox Moon Drill 3
Drake 3
Purifier 1
Hound 1
Manticore 1
Huginn 1
Scorpion 1
Tempest 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.