Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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matrixopoulos

Appearances
110
Visible killmail appearances
Kills
110
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-28 17:48:11
9d ago
Top hotspot
Atioth
74 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 74 appearances (74 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Primal Instinct Inc. (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 74 74 0 2026-03-28 17:48:11
4-HWWF 17 17 0 2026-03-22 20:22:39
MC6O-F 7 7 0 2026-03-22 21:12:07
MR4-MY 7 7 0 2026-03-21 22:03:51
H-5GUI 5 5 0 2026-03-21 23:50:02

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Primal Instinct Inc. The Initiative. 16
KarmaFleet Goonswarm Federation 16
Ascendance Goonswarm Federation 5
Schweine im Weltall GmbH Invidia Gloriae Comes 4
Angry Angels Constructions Goonswarm Federation 3
Ministry of Offense Goonswarm Federation 3
Mercurialis Inc. Goonswarm Federation 3
UK Corp Goonswarm Federation 3
Peoples Liberation Army Goonswarm Federation 3
Les chevaliers de l'ordre Goonswarm Federation 2

Victim hulls

Hull Events
Maelstrom 68
Cerberus 17
Cyclone Fleet Issue 4
Raven Navy Issue 4
Basilisk 4
Huginn 3
Vulture 2
Raven 2
Monitor 1
Rokh 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.