Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Evianna

Appearances
7
Visible killmail appearances
Kills
2
28.6% of appearances
Losses
5
71.4% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-13 01:51:31
24d ago
Top hotspot
Y4B-BQ
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 4 appearances (2 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Siren's Call. (Brotherhood of Spacers).
Threat profile: Most common visible final-blow threat: Time System (HOLD MY PROBS).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 4 2 2 2026-03-13 01:51:31
KS8G-M 2 0 2 2026-03-10 18:27:59
EU-WFW 1 0 1 2026-03-10 18:01:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Siren's Call. Brotherhood of Spacers 1
Dishonorable Duel Disturbance Deepwater Hooligans 1

Victim hulls

Hull Events
Flycatcher 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Time System HOLD MY PROBS 1
Scan Stakan HOLD MY PROBS 1
No-Lifer Dead Game Society. 1
Safety Third Brotherhood of Spacers 1
Red Pill Gaming Syndicate Brotherhood of Spacers 1

Final-blow hulls

Hull Events
Nightmare 2
Hecate 1
Flycatcher 1
Scimitar 1