Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Tirax Vale

Appearances
94
Visible killmail appearances
Kills
94
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
14
Distinct systems in window
Newest visible event
2026-03-27 06:38:40
10d ago
Top hotspot
Doril
34 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Doril is the strongest visible hotspot with 34 appearances (34 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Echoes of Null (Dracarys.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Doril 34 34 0 2026-03-27 06:38:40
Hemin 12 12 0 2026-03-25 20:40:10
Utopia 12 12 0 2026-03-22 17:50:36
Jorund 10 10 0 2026-03-26 18:21:39
5H-SM2 8 8 0 2026-03-15 02:21:01
RMOC-W 5 5 0 2026-03-22 23:16:47
8G-MQV 4 4 0 2026-03-20 20:52:11
CL-85V 2 2 0 2026-03-26 22:51:36
Farit 2 2 0 2026-03-21 23:29:33
YKE4-3 1 1 0 2026-03-25 15:35:57
Litom 1 1 0 2026-03-22 17:53:49
Kazna 1 1 0 2026-03-22 14:54:44

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Echoes of Null Dracarys. 8
Shackled Vault The Frog Foundry 6
State War Academy 5
University of Caille 4
Swamp Panthers Bog Brotherhood 3
Republic Military School 3
Interstellar Fruit Company 3
Systems High Guard Tactical Narcotics Team 2
Hedion University 2
Chaos arbiter Fraternity. 2

Victim hulls

Hull Events
Capsule 35
Algos 3
Gnosis 3
Wreathe 3
Mobile Cynosural Beacon 2
Dragoon 2
Vexor Navy Issue 2
Thrasher 2
Coercer 2
Mobile Small Warp Disruptor I 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.