Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Till Riedell

Appearances
39
Visible killmail appearances
Kills
39
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-02 00:41:17
4d ago
Top hotspot
Bordan
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Bordan is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Scan Stakan (HOLD MY PROBS).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Bordan 16 16 0 2026-04-02 00:41:17
JL-ZUQ 12 12 0 2026-03-08 19:26:33
Y4B-BQ 8 8 0 2026-03-13 02:26:13
UAJ5-K 2 2 0 2026-03-21 21:38:42
Sharuveil 1 1 0 2026-03-07 20:06:36

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Scan Stakan HOLD MY PROBS 5
Outback Steakhouse of Pancakes Deepwater Hooligans 3
Jerkasaurus Wrecks Inc. Sedition. 3
Heronically Busted STAKAN UNIVERSE 2
Sokar Syndicate Habitual Chaos 2
WILD FLAME HOLD MY PROBS 2
Dnipro-1 BAVOVNA Alliance 2
Russian Federation Co THE RUSSIA 1
Silent Vale LinkNet 1
Victorious Clittorious 1

Victim hulls

Hull Events
Revelation Navy Issue 7
Nightmare 6
Moros Navy Issue 5
Zirnitra 5
Barghest 2
Scorpion Navy Issue 2
Thunderchild 1
Standup Gungnir I 1
Typhoon Fleet Issue 1
Revelation 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.