Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Javencraft44Ace

Appearances
19
Visible killmail appearances
Kills
19
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-09 17:31:15
8h ago
Top hotspot
Amarr
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amarr is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Serenity Land.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amarr 6 6 0 2026-03-24 06:04:36
Palas 5 5 0 2026-04-09 02:46:08
Emrayur 2 2 0 2026-03-25 17:54:06
Osis 1 1 0 2026-04-09 17:31:15
Ainsan 1 1 0 2026-04-06 19:16:08
Sarum Prime 1 1 0 2026-03-26 16:57:56
Sehsasez 1 1 0 2026-03-23 19:25:38
Bhizheba 1 1 0 2026-03-23 18:24:25
Ami 1 1 0 2026-03-13 06:56:39

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Serenity Land 3
Knights of Soliara Principality of Soliara 3
Ronin Interstellar Industries Weapons Of Mass Production. 2
Imperial Academy 2
Guns-R-Us Holdings Weapons Of Mass Production. 1
Scan Stakan HOLD MY PROBS 1
Khanid Civil Labour Union 1
Hedion University 1
Industry Manifest Holdings Group 1
Weird Unicorn Studio Weird Industries 1

Victim hulls

Hull Events
Capsule 4
Athanor 2
Raitaru 1
Venture 1
Scythe Fleet Issue 1
Retriever 1
Cyclone 1
Bustard 1
Minmatar Shuttle 1
Gnosis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.