Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

ThePiratEbay

Appearances
121
Visible killmail appearances
Kills
121
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-31 01:32:46
6d ago
Top hotspot
PF-QHK
62 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: PF-QHK is the strongest visible hotspot with 62 appearances (62 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: NO PANIC GROUP (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
PF-QHK 62 62 0 2026-03-10 19:58:08
UQ9-3C 42 42 0 2026-03-10 19:07:15
Akora 6 6 0 2026-03-27 12:51:55
Maila 4 4 0 2026-03-31 01:32:46
Oijanen 2 2 0 2026-03-30 20:45:24
Messoya 2 2 0 2026-03-11 23:15:53
BKG-Q2 2 2 0 2026-03-10 18:18:54
AH-B84 1 1 0 2026-03-10 18:39:14

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
NO PANIC GROUP Fraternity. 11
Marauders Associated Synergy of Steel 9
Dreddit Test Alliance Please Ignore 5
Space Colony Synergy of Steel 3
Thunder Shield Fraternity. 3
The Northerners Fraternity. 3
Blueprint Haus Blades of Grass 3
WipeOut Inc. Fraternity. 2
TOCAIA Blades of Grass 2
NullSsay Fraternity. 2

Victim hulls

Hull Events
Hurricane Fleet Issue 22
Capsule 17
Ferox 16
Cyclone Fleet Issue 13
Basilisk 7
Raven Navy Issue 6
Svipul 3
Hyena 3
Ferox Navy Issue 2
Minokawa 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.