Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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worgar weltschmerz

Appearances
100
Visible killmail appearances
Kills
100
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-09 02:38:04
11h ago
Top hotspot
Litiura
88 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Litiura is the strongest visible hotspot with 88 appearances (88 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: State Protectorate.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Litiura 88 88 0 2026-04-09 02:38:04
Uemisaisen 8 8 0 2026-03-31 02:06:38
Talidal 2 2 0 2026-04-04 03:21:22
Muvolailen 2 2 0 2026-03-29 14:28:48

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
State Protectorate 21
AEGIS DEFENSE COALITION Pillars of Liberty 5
Allied Exploration Front Allied Exploration Front AXXF 5
Disaster Area DISASTER Delivery Service 4
Dark Shadow Syndicate Allied Exploration Front AXXF 4
Commando Guri 3
United Caldari Navy United Caldari Space Command. 3
KARNAGE 3
Abyssal Horizon Abyssal Booty Hunters 3
Mineski Infinity SONS of BANE 2

Victim hulls

Hull Events
Capsule 27
Caracal Navy Issue 6
Badger 6
Stabber 4
Caracal 4
Thrasher Fleet Issue 2
Algos 2
Kronos 2
Drake 2
Federation Navy Comet 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.