Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Madison Ried

Appearances
27
Visible killmail appearances
Kills
27
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-19 03:27:09
20d ago
Top hotspot
0SHT-A
17 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 0SHT-A is the strongest visible hotspot with 17 appearances (17 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: Crab Lovers (Parallaxis Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
0SHT-A 17 17 0 2026-03-12 18:47:24
J114537 2 2 0 2026-03-14 14:15:35
UALX-3 2 2 0 2026-03-13 23:42:14
SV5-8N 2 2 0 2026-03-10 23:36:41
D87E-A 2 2 0 2026-03-10 23:29:24
T-RPFU 1 1 0 2026-03-19 03:27:09
D-GTMI 1 1 0 2026-03-19 01:58:28

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Crab Lovers Parallaxis Alliance 7
The Sapphire Liontooth Association Curatores Veritatis Alliance 4
SoT DarkSide. 2
Warcrows NO NEED LOOSE FACE 2
Vestal Keepers Embers of the Void 2
NanoNerf Inc. Parallaxis Alliance 1
Bloodcasted Carnage The Crimson Feed 1
Harmonist Parallaxis Alliance 1
Tiamat Malediction Parallaxis Alliance 1
30 centimeters of stainless steel Parallaxis Alliance 1

Victim hulls

Hull Events
Vulture 7
Stormbringer 5
Capsule 3
Monitor 2
Metenox Moon Drill 1
Lif 1
Astrahus 1
Osprey Navy Issue 1
Sabre 1
Vexor Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.