Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Zionhead

Appearances
6
Visible killmail appearances
Kills
4
66.7% of appearances
Losses
2
33.3% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-15 20:25:29
22d ago
Top hotspot
EFM-C4
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: EFM-C4 is the strongest visible hotspot with 5 appearances (3 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Tactical Withdrawal Team (The Rejected.).
Threat profile: Most common visible final-blow threat: Big Noob (The Initiative.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
EFM-C4 5 3 2 2026-03-15 20:25:29
I-1QKL 1 1 0 2026-03-14 20:54:11

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Tactical Withdrawal Team The Rejected. 1
Big Noob The Initiative. 1
Regrediens Death Legion of Capybaras 1
Savagerie Wildlife 1

Victim hulls

Hull Events
Exequror Navy Issue 1
Sleipnir 1
Vexor Navy Issue 1
Procurer 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Big Noob The Initiative. 1
Rubber Ducky Appreciation Society SANGUIS INVICTUS 1

Final-blow hulls

Hull Events
Vexor Navy Issue 1
Wolf 1