Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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LastSameri

Appearances
152
Visible killmail appearances
Kills
152
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-04-09 23:22:58
6h ago
Top hotspot
PF-346
139 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: PF-346 is the strongest visible hotspot with 139 appearances (139 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Unexpected Company (Out of the Blue.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
PF-346 139 139 0 2026-04-09 23:22:58
FD-MLJ 13 13 0 2026-03-21 08:18:04

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Unexpected Company Out of the Blue. 26
Navigators' Union Fraternity. 14
Q-Zar Can i bring my Drake... 8
Lux Mundi Exploration Company Lux Collective 8
Rage Confederacy Goonswarm Federation 4
Voidhounds Pretenders 4
Bohemian Veterans The Initiative. 4
Wormholes In Nuts Storm Petrel Alliance 4
Mekirel Corporation The Frog Foundry 4
Banana-Republic. Shadow Cartel 3

Victim hulls

Hull Events
Capsule 75
Gallente Shuttle 32
Caldari Shuttle 15
Minmatar Shuttle 12
Amarr Shuttle 11
Council Diplomatic Shuttle 1
Capsule - Genolution 'Auroral' 197-variant 1
Venture 1
Exequror Navy Issue 1
Ibis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.