Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

lancelott

Appearances
21
Visible killmail appearances
Kills
21
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-01 13:41:21
6d ago
Top hotspot
HPS5-C
13 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: HPS5-C is the strongest visible hotspot with 13 appearances (13 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Phoenix City (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
HPS5-C 13 13 0 2026-03-12 19:02:49
Q-R3GP 3 3 0 2026-04-01 13:41:21
O-0ERG 3 3 0 2026-04-01 11:55:20
MC6O-F 1 1 0 2026-03-23 09:40:57
67Y-NR 1 1 0 2026-03-15 19:40:58

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Phoenix City Fraternity. 3
Attack On CALDARI Fraternity. 3
Fusion Enterprises Ltd Fraternity. 2
Destructive Influence Northern Coalition. 2
Arsenico Northern Coalition. 1
Asian Neutral Industries Fraternity. 1
BlackWatch Security Group Northern Coalition. 1
Northern Highway Paper Pushers Northern Coalition. 1
Militaris Industries Northern Coalition. 1
Les chevaliers de l'ordre Goonswarm Federation 1

Victim hulls

Hull Events
Zealot 6
Guardian 4
Phoenix Navy Issue 2
Revelation Navy Issue 2
CONCORD Rogue Analysis Beacon 2
Tenebrex Cyno Jammer 1
Redeemer 1
Phoenix 1
Phase Inversion Battery 1
Caldari Control Tower 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.