Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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seabeast

Appearances
7
Visible killmail appearances
Kills
4
57.1% of appearances
Losses
3
42.9% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-02 01:54:23
5d ago
Top hotspot
D-I9HJ
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: D-I9HJ is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Stardust-Guardian (Fraternity.).
Threat profile: Most common visible final-blow threat: Vigilant Tyrannos.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
D-I9HJ 3 1 2 2026-03-11 01:44:42
Y8R-XZ 2 2 0 2026-04-02 01:37:08
LX-ZOJ 1 1 0 2026-04-02 01:54:23
U104-3 1 0 1 2026-03-16 01:43:47

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Stardust-Guardian Fraternity. 2
Attack On CALDARI Fraternity. 1
Rogue Inferno. Fraternity. 1

Victim hulls

Hull Events
Retribution 2
Maelstrom 1
Zealot 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Vigilant Tyrannos 1
Evolution Northern Coalition. 1
Dreddit Test Alliance Please Ignore 1

Final-blow hulls

Hull Events
Drifter Battleship 1
Maelstrom 1
Raven Navy Issue 1