Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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JYZZLE Olacar

Appearances
51
Visible killmail appearances
Kills
51
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-31 14:01:31
5d ago
Top hotspot
Atioth
34 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 34 appearances (34 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Siberian Squad (Siberian Squads).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 34 34 0 2026-03-28 16:40:22
O-N589 13 13 0 2026-03-21 14:41:16
X-7BIX 2 2 0 2026-03-31 14:01:31
MP5-KR 2 2 0 2026-03-21 14:36:42

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Siberian Squad Siberian Squads 14
Fuxi Legion Fraternity. 4
Chaos arbiter Fraternity. 4
Ros Shovel Corporation Siberian Squads 3
New Eden Light Point College Fraternity. 3
Special law enforcement department Fraternity. 2
Alkaid Broken Army The Initiative. 2
Academy Siberian Squad Siberian Squads 2
u.k militia forces Fraternity. 1
Sunset Red Activity Club Insidious. 1

Victim hulls

Hull Events
Maelstrom 22
Harbinger Navy Issue 8
Apocalypse 6
Guardian 3
Drekavac 2
Rapier 2
Exequror 2
Zirnitra 1
Absolution 1
Raven Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.