Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| ZWM-BB | 7 | 5 | 2 |
2026-03-12 13:30:58 25d ago
|
| OTJ9-E | 4 | 3 | 1 |
2026-03-12 12:08:58 25d ago
|
| XV-MWG | 2 | 0 | 2 |
2026-04-04 04:15:20 2d ago
|
| C-J6MT | 2 | 2 | 0 |
2026-04-02 12:45:55 4d ago
|
| L1YK-V | 2 | 0 | 2 |
2026-03-12 12:24:10 25d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Scan Stakan | HOLD MY PROBS | 6 |
| Partizanen | Dead Game Society. | 2 |
| KarmaFleet | Goonswarm Federation | 1 |
| Un4seen Development | Goonswarm Federation | 1 |
| Hull | Events |
|---|---|
| Scimitar | 3 |
| Capsule | 3 |
| Cyclone Fleet Issue | 1 |
| Hecate | 1 |
| Vexor Navy Issue | 1 |
| Raptor | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| HongLou | Goonswarm Federation | 2 |
| Scan Stakan | HOLD MY PROBS | 2 |
| Silent Knights. | LinkNet | 1 |
| No-Lifer | Dead Game Society. | 1 |
| Bad Robot Inc. | Red Alliance | 1 |
| Hull | Events |
|---|---|
| Hurricane Fleet Issue | 2 |
| Osprey Navy Issue | 2 |
| Muninn | 2 |
| Enyo | 1 |