Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Belisa James

Appearances
50
Visible killmail appearances
Kills
50
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-24 00:28:53
18d ago
Top hotspot
Otanuomi
34 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Otanuomi is the strongest visible hotspot with 34 appearances (34 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Deadly Dozen Mans (Can i bring my Drake...).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Otanuomi 34 34 0 2026-03-21 13:39:22
Konola 6 6 0 2026-03-21 14:06:09
Kuharah 5 5 0 2026-03-23 18:56:04
Tunudan 3 3 0 2026-03-24 00:28:53
Raravoss 1 1 0 2026-03-18 21:23:24
Urhinichi 1 1 0 2026-03-18 14:29:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Deadly Dozen Mans Can i bring my Drake... 8
Slow Life In The Minmatar 7
Baba Yagas The Initiative. 3
Astral Projection Inc. Can i bring my Drake... 2
Q-Zar Can i bring my Drake... 2
DRONE REBORN C A M E L O T 2
Fish Vending Machine Beyond the Breach 2
DV Region Can i bring my Drake... 2
GoonWaffe Goonswarm Federation 2
Leah Evans Corporation 1

Victim hulls

Hull Events
Cerberus 8
Vagabond 5
Magus 3
Raven 3
Vexor 3
Hurricane Fleet Issue 2
Drake Navy Issue 2
Purifier 2
Muninn 2
Catalyst Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.