Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Kal Inkura

Appearances
26
Visible killmail appearances
Kills
26
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-29 15:36:47
8d ago
Top hotspot
RD-G2R
8 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: RD-G2R is the strongest visible hotspot with 8 appearances (8 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Vestal Keepers (Embers of the Void).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
RD-G2R 8 8 0 2026-03-08 16:01:58
HPS5-C 7 7 0 2026-03-29 15:36:47
IGE-RI 4 4 0 2026-03-15 22:02:17
C-N4OD 3 3 0 2026-03-29 14:43:55
RP2-OQ 2 2 0 2026-03-21 17:16:24
KVN-36 1 1 0 2026-03-22 15:53:01
Nouta 1 1 0 2026-03-07 20:43:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Vestal Keepers Embers of the Void 3
Best Friends Forever Northern Coalition. 3
MeMoriMento Embers of the Void 2
The Icarus Expedition Solyaris Chtonium 1
Kuan.Dai.Shan Dracarys. 1
Fusion Enterprises Ltd Fraternity. 1
KarmaFleet Goonswarm Federation 1
Starlight Horizon Fraternity. 1
AlcoDOTTE Test Alliance Please Ignore 1
Ascendance Goonswarm Federation 1

Victim hulls

Hull Events
Tenebrex Cyno Jammer 3
Exequror Navy Issue 3
Drake Navy Issue 2
Apocalypse Navy Issue 2
Scimitar 2
Naga 2
Kikimora 1
Mobile Cynosural Inhibitor 1
Eris 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.