Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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cory Tsero

Appearances
27
Visible killmail appearances
Kills
27
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-26 02:47:46
15d ago
Top hotspot
Anin
8 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Anin is the strongest visible hotspot with 8 appearances (8 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: PLA Fleet (People's Liberation Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Anin 8 8 0 2026-03-12 02:08:13
Karjataimon 7 7 0 2026-03-12 02:00:21
Nennamaila 6 6 0 2026-03-26 02:47:46
Sarenemi 4 4 0 2026-03-12 04:49:25
Reitsato 1 1 0 2026-03-26 02:42:49
Nannaras 1 1 0 2026-03-12 01:37:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
PLA Fleet People's Liberation Alliance 7
Dawn's LightP Dawn's Light 7
lnput Broadcast Brotherhood Death Legion of Capybaras 5
Wormholes In Nuts Storm Petrel Alliance 4
Pithatus Syndicate 1
South Gal Standing Quafe Liberation Front 1
Red Cold Chili Banderlogs Academy PEPE SQUAD 1
Nothing Comes To Mind Snuffed Out 1

Victim hulls

Hull Events
Gnosis 6
Caracal Navy Issue 4
Raven 4
Catalyst Navy Issue 3
Capsule 3
Cyclone Fleet Issue 1
Draugur 1
Kikimora 1
Stork 1
Brutix Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.