Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Morey

Appearances
47
Visible killmail appearances
Kills
47
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-27 02:37:02
13d ago
Top hotspot
B-B0ME
39 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: B-B0ME is the strongest visible hotspot with 39 appearances (39 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: The Terrifying League Of Dog Fort (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
B-B0ME 39 39 0 2026-03-27 02:31:32
H-HGGJ 6 6 0 2026-03-27 02:37:02
GTQ-C9 2 2 0 2026-03-15 00:45:46

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Terrifying League Of Dog Fort Deepwater Hooligans 14
Blackwater USA Inc. Deepwater Hooligans 8
Did he say Jump Deepwater Hooligans 4
Criterion. Deepwater Hooligans 4
Full Broadside Deepwater Hooligans 4
Outback Steakhouse of Pancakes Deepwater Hooligans 2
Family Guy. Deepwater Hooligans 2
Old Bittervets Deepwater Hooligans 2
Stargate Support Corperation Kings of New Eden 2
Silent Vale LinkNet 1

Victim hulls

Hull Events
Nightmare 29
Basilisk 7
Loki 3
Huginn 3
Phoenix Navy Issue 1
Ferox Navy Issue 1
Claymore 1
Scimitar 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.