Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Marcus Cainanac

Appearances
30
Visible killmail appearances
Kills
30
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-26 02:28:16
15d ago
Top hotspot
TAL1-3
22 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: TAL1-3 is the strongest visible hotspot with 22 appearances (22 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Blackwater USA Inc. (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
TAL1-3 22 22 0 2026-03-26 02:28:16
H-FOYG 8 8 0 2026-03-24 21:07:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Blackwater USA Inc. Deepwater Hooligans 6
The Reason is Treason Deepwater Hooligans 6
Outback Steakhouse of Pancakes Deepwater Hooligans 4
Warrior. Capys Holding 2
Dishonorable Duel Disturbance Deepwater Hooligans 2
Hard Knocks Inc. Hard Knocks Citizens 2
The Terrifying League Of Dog Fort Deepwater Hooligans 2
Post Nut Clarity With The Boys PUT THE FRIES IN THE BAG 2
Did he say Jump Deepwater Hooligans 1
Death Legion of Capybaras Executors Death Legion of Capybaras 1

Victim hulls

Hull Events
Nightmare 14
Loki 7
Stormbringer 3
Standup Dragonfly I 1
Standup Shadow 1
Sabre 1
Basilisk 1
Huginn 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.