Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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blameker

Appearances
27
Visible killmail appearances
Kills
27
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-04 08:48:43
4d ago
Top hotspot
FIO1-8
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: FIO1-8 is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: No.Mercy (Triumvirate.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
FIO1-8 12 12 0 2026-03-24 19:20:09
YKSC-A 5 5 0 2026-04-04 08:48:43
C-OK0R 4 4 0 2026-03-22 06:34:36
L-C3O7 2 2 0 2026-03-25 17:37:17
X36Y-G 2 2 0 2026-03-25 15:54:51
VRH-H7 1 1 0 2026-03-27 14:23:24
E9KD-N 1 1 0 2026-03-25 15:22:47

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
No.Mercy Triumvirate. 3
Black Rebel Rifter Club The Devil's Tattoo 2
Infinite Point The Initiative. 2
Star.spirit Dracarys. 2
Watch Eagle Invidia Gloriae Comes 2
koneslp Corporation Terminally Inept Traders and Scanners 2
Scan Stakan HOLD MY PROBS 2
Feuer Schwerter 2
Big Noob The Initiative. 1
SPY STAKAN HOLD MY PROBS 1

Victim hulls

Hull Events
Caracal Navy Issue 10
Capsule 4
Loki 2
Thorax 2
Tholos 1
Bifrost 1
Stratios 1
Harbinger Navy Issue 1
Sleipnir 1
Brutix 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.