Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Im-on-bottom LOLA

Appearances
5
Visible killmail appearances
Kills
1
20.0% of appearances
Losses
4
80.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-11 03:11:19
27d ago
Top hotspot
D-I9HJ
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: D-I9HJ is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Un4seen Development (Goonswarm Federation).
Threat profile: Most common visible final-blow threat: Salamandras Prime (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
D-I9HJ 3 1 2 2026-03-11 02:47:20
I6-SYN 2 0 2 2026-03-11 03:11:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Un4seen Development Goonswarm Federation 1

Victim hulls

Hull Events
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Salamandras Prime Fraternity. 1
Infinite Directive Test Alliance Please Ignore 1
Sniggerdly Pandemic Legion 1
Coreli Corporation Pandemic Legion 1

Final-blow hulls

Hull Events
Orthrus 2
Svipul 1
Ferox 1