Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Shaya Cholmondeley

Appearances
24
Visible killmail appearances
Kills
24
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-06 21:49:03
1d ago
Top hotspot
Atioth
19 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 19 appearances (19 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: Most common visible victim entity: Glory Navy (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 19 19 0 2026-04-06 21:49:03
D-I9HJ 3 3 0 2026-04-04 12:59:44
K-IYNW 1 1 0 2026-04-06 16:16:09
XQP-9C 1 1 0 2026-03-18 16:05:15

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Glory Navy Fraternity. 3
Galactic Empire Co LTD Fraternity. 3
Special law enforcement department Fraternity. 3
STARCHASER Inc Fraternity. 3
EVE-RO Goonswarm Federation 2
Zap Blap Mining Co. Blades of Grass 1
Descendants of Shen Nong Fraternity. 1
New Mining Corporation Main Stage Strip Miners Excavation and Exploration 1
Gladius Tenebris Fraternity. 1
Forsaken GameCenter Solyaris Chtonium 1

Victim hulls

Hull Events
Maelstrom 13
Mobile Large Warp Disruptor I 2
Basilisk 2
Capsule 2
Rokh 1
Flycatcher 1
Gila 1
Hyena 1
Vexor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.