Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Smoke E

Appearances
22
Visible killmail appearances
Kills
22
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-03 14:56:15
2d ago
Top hotspot
HPS5-C
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: HPS5-C is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: The Northerners (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
HPS5-C 11 11 0 2026-03-29 15:05:00
D2-HOS 4 4 0 2026-03-29 15:37:21
Ahbazon 2 2 0 2026-03-19 03:13:45
D4KU-5 2 2 0 2026-03-16 21:43:35
7D-0SQ 1 1 0 2026-04-03 14:56:15
Vlillirier 1 1 0 2026-03-13 20:57:31
Alsavoinon 1 1 0 2026-03-13 20:53:54

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Northerners Fraternity. 4
Legendary Gentlemen's Club Fraternity. 2
Star Military Industrial Group Fraternity Auxiliary 2
WiNGSPAN Delivery Services WiNGSPAN Delivery Network 2
Descendants of Shen Nong Fraternity. 2
Trust Doesn't Rust Goonswarm Federation 1
Clown Swords. Fraternity. 1
NO PANIC GROUP Fraternity. 1
S0viet Uni0n Insidious. 1
Warforged Militants Insidious. 1

Victim hulls

Hull Events
Apocalypse Navy Issue 9
Damnation 2
Oneiros 2
Basilisk 2
CONCORD-Carrier Rogue Analysis Beacon 1
Magus 1
Chimera 1
Sabre 1
Devoter 1
Zealot 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.