Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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mouqiparenlei l

Appearances
18
Visible killmail appearances
Kills
18
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-07 09:07:44
2d ago
Top hotspot
D-I9HJ
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: D-I9HJ is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Trust Doesn't Rust (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
D-I9HJ 7 7 0 2026-03-18 02:02:56
Atioth 4 4 0 2026-04-07 09:07:44
Y-C3EQ 2 2 0 2026-04-04 13:08:22
4-HWWF 2 2 0 2026-03-18 01:15:20
BWF-ZZ 2 2 0 2026-03-15 16:51:39
7D-0SQ 1 1 0 2026-04-04 13:18:24

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Trust Doesn't Rust Goonswarm Federation 2
Horde Vanguard. The Initiative. 2
Deaths Consortium The Initiative. 1
Cobra Kai Dojo Out of the Blue. 1
Angry Midlife Aliens Goonswarm Federation 1
GeoCorp. The Initiative. 1
13 CALAVERAS Out of the Blue. 1
GoonWaffe Goonswarm Federation 1
Dyn Dynasty Goonswarm Federation 1
UK Corp Goonswarm Federation 1

Victim hulls

Hull Events
Azariel 2
Stormbringer 2
Maelstrom 2
Flycatcher 2
Cerberus 2
Fortizar 1
Rokh 1
Claymore 1
Eos 1
Large Artillery Battery 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.