Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

DY HEII K

Appearances
11
Visible killmail appearances
Kills
6
54.5% of appearances
Losses
5
45.5% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-04 19:55:51
2d ago
Top hotspot
SV5-8N
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: SV5-8N is the strongest visible hotspot with 5 appearances (5 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Grimm Hounds (SONS of BANE).
Threat profile: Most common visible final-blow threat: Jump 2 Beacon (OnlyFleets.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
SV5-8N 5 5 0 2026-03-16 02:44:36
P3EN-E 2 0 2 2026-03-19 00:10:42
Vuorrassi 2 0 2 2026-03-19 00:03:53
X445-5 1 0 1 2026-04-04 19:55:51
WD-VTV 1 1 0 2026-03-16 02:51:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Grimm Hounds SONS of BANE 6

Victim hulls

Hull Events
Mobile Tractor Unit 5
Ishtar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Jump 2 Beacon OnlyFleets. 2
Zebra Corp Goonswarm Federation 2
Dependable Delinquents Fraternity. 1

Final-blow hulls

Hull Events
Hecate 2
Proteus 2
Gila 1