Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

FishPooL HH

Appearances
78
Visible killmail appearances
Kills
78
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-07 02:14:53
1d ago
Top hotspot
Turnur
67 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Turnur is the strongest visible hotspot with 67 appearances (67 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Old Bittervets (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Turnur 67 67 0 2026-04-07 02:14:53
Old Man Star 6 6 0 2026-03-14 14:19:38
Amamake 5 5 0 2026-04-04 03:29:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Old Bittervets Deepwater Hooligans 21
Blackwater USA Inc. Deepwater Hooligans 11
The Terrifying League Of Dog Fort Deepwater Hooligans 5
Jerkasaurus Wrecks Inc. Sedition. 4
Family Guy. Deepwater Hooligans 3
Rattini Tribe Minmatar Fleet Alliance 2
Phantom Space Space Madness. 2
Outback Steakhouse of Pancakes Deepwater Hooligans 2
Dishonorable Duel Disturbance Deepwater Hooligans 2
Revenent Defence Corperation Ishuk-Raata Enforcement Directive 2

Victim hulls

Hull Events
Tempest Fleet Issue 14
Bifrost 10
Standup Mantis II 6
Standup Cyclops I 5
Scorpion 5
Standup Templar I 4
Magus 4
Machariel 4
Standup Shadow 3
Apostle 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.