Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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yyuuaann Lee

Appearances
402
Visible killmail appearances
Kills
402
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-29 15:15:32
10d ago
Top hotspot
Atioth
328 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 328 appearances (328 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Peoples Liberation Army (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 328 328 0 2026-03-28 17:44:32
HPS5-C 46 46 0 2026-03-29 15:15:32
Lasleinur 16 16 0 2026-03-22 14:02:02
D-I9HJ 12 12 0 2026-03-18 01:55:54

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Peoples Liberation Army Goonswarm Federation 25
KarmaFleet Goonswarm Federation 22
Knight of Zero Ultra Out of the Blue. 15
Kun-Lun Goonswarm Federation 14
Ascendance Goonswarm Federation 13
HongLou Goonswarm Federation 10
Why So Sage Dracarys. 10
Pack of Psychos Goonswarm Federation 9
Levy Guards Goonswarm Federation 8
Brothers of Tyr Goonswarm Federation 7

Victim hulls

Hull Events
Maelstrom 214
Rokh 35
Zealot 33
Raven 33
Capsule 14
Tempest Fleet Issue 8
Jackdaw 6
Claymore 5
Vulture 5
Basilisk 5

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.