Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Starrage

Appearances
8
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
8
100.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-04-05 13:59:02
21h ago
Top hotspot
36N-HZ
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 36N-HZ is the strongest visible hotspot with 4 appearances (0 kills / 4 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Balls Deep Inc. (OnlyFleets.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
36N-HZ 4 0 4 2026-03-31 10:25:01
V-3YG7 2 0 2 2026-04-05 12:41:07
GE-8JV 1 0 1 2026-04-05 13:59:02
4M-HGL 1 0 1 2026-04-05 05:47:55

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Balls Deep Inc. OnlyFleets. 4
Stardust Journey Stardust-Journey 1
11th level Banzee Siberian Squads 1
Criterion. Deepwater Hooligans 1
Siberian Squad Siberian Squads 1

Final-blow hulls

Hull Events
Flycatcher 3
Jackdaw 1
Legion 1
Omen Navy Issue 1
Hound 1
Stiletto 1