Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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pang pang ju

Appearances
105
Visible killmail appearances
Kills
105
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-24 17:59:46
4d ago
Top hotspot
0DD-MH
85 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 0DD-MH is the strongest visible hotspot with 85 appearances (85 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: Most common visible victim entity: Little Nightmares (ZERG SPAWNER).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
0DD-MH 85 85 0 2026-04-17 09:01:27
MMUF-8 11 11 0 2026-04-24 17:59:46
OKEO-X 4 4 0 2026-04-23 19:23:35
KR8-27 3 3 0 2026-04-11 16:22:33
99-0GS 1 1 0 2026-04-15 23:04:11
L-AS00 1 1 0 2026-04-11 15:43:39

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Little Nightmares ZERG SPAWNER 86
Legendary Gentlemen's Club Fraternity. 10
Special law enforcement department Fraternity. 4
Chi Gua Fraternity. 3
KRISDOX Solo Holdings 1
Snow Moon City Fraternity. 1

Victim hulls

Hull Events
Small Railgun Battery 29
Warp Scrambling Battery 21
Stasis Webification Battery 15
Osprey 7
Medium Railgun Battery 6
Myrmidon 4
White Noise Generation Battery 4
Phase Inversion Battery 4
Gnosis 3
Vedmak 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.