Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Den MilkMan

Appearances
19
Visible killmail appearances
Kills
19
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-30 19:16:36
10d ago
Top hotspot
J153222
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J153222 is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Shadow Realms.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J153222 7 7 0 2026-03-12 17:35:29
J111159 3 3 0 2026-03-30 19:16:36
J144420 3 3 0 2026-03-20 18:00:42
J230221 2 2 0 2026-03-16 20:06:50
J131948 1 1 0 2026-03-23 19:34:59
J005724 1 1 0 2026-03-22 19:15:46
J115512 1 1 0 2026-03-19 18:29:33
J164713 1 1 0 2026-03-17 19:21:54

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Shadow Realms 4
Proudly Snoring Ministry of Inappropriate Footwork 3
J-Space Preservation Society Wardec Mechanics 3
Perkone 2
The Unspoken Ones Rolled Out. 2
OTAKU NEKO BAKA YANDERE WAIFUS buddies anime club 1
What have you done 1
Republic Military School 1
Iceborn Industrials Out of the Blue. 1
Neo's Meme House Sober By Tuesday. Yes Mum 1

Victim hulls

Hull Events
Capsule 5
Mobile Tractor Unit 2
Loki 2
Gila 2
Vargur 1
Hyperion 1
Sabre 1
Sigil 1
Vexor Navy Issue 1
Republic Fleet Firetail 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.