Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Renny Foster

Appearances
241
Visible killmail appearances
Kills
241
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-04 05:05:49
3d ago
Top hotspot
EU-WFW
99 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: EU-WFW is the strongest visible hotspot with 99 appearances (99 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Scan Stakan (HOLD MY PROBS).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
EU-WFW 99 99 0 2026-03-11 14:45:03
Y4B-BQ 85 85 0 2026-03-15 14:51:35
Turnur 51 51 0 2026-04-04 04:04:29
Z-ENUD 4 4 0 2026-04-04 05:05:49
LXQ2-T 2 2 0 2026-04-04 02:08:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Scan Stakan HOLD MY PROBS 82
Outback Steakhouse of Pancakes Deepwater Hooligans 8
Old Bittervets Deepwater Hooligans 7
Evian Industries Reeloaded. 7
Family Guy. Deepwater Hooligans 7
Silent Knights. LinkNet 6
Running with Dogs OnlyFleets. 6
Blackwater USA Inc. Deepwater Hooligans 5
Jump 2 Beacon OnlyFleets. 5
Bad Robot Inc. Red Alliance 5

Victim hulls

Hull Events
Muninn 48
Nightmare 18
Bifrost 14
Sacrilege 14
Apostle 13
Scimitar 13
Claymore 7
Osprey Navy Issue 6
Tempest Fleet Issue 6
Standup Cyclops I 5

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.