Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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TNT papa

Appearances
16
Visible killmail appearances
Kills
16
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-28 15:38:41
13d ago
Top hotspot
I6-SYN
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: I6-SYN is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Risk Breakers (SONS of BANE).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
I6-SYN 9 9 0 2026-03-28 15:38:41
Roua 6 6 0 2026-03-15 12:36:47
AD-5B8 1 1 0 2026-03-27 15:01:54

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Risk Breakers SONS of BANE 6
Brave Operations - Lollipop Division Brave Collective 2
Levy Guards Goonswarm Federation 1
PulaLeeroy Br Brave Collective 1
Blue Ice Heavy Industry Dracarys. 1
Virtus Crusade Multipass Chapter Brave United 1
Gua Ferocious Dracarys. 1
Grimm Hounds SONS of BANE 1
Imperial Ghosts Goonswarm Federation 1
Peoples Liberation Army Goonswarm Federation 1

Victim hulls

Hull Events
Small AutoCannon Battery 3
Capsule 3
Small Artillery Battery 2
Minmatar Control Tower Medium 1
Enyo 1
Huginn 1
Falcon 1
Stiletto 1
Vigil 1
Noctis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.