Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Dark Phantomsky

Appearances
12
Visible killmail appearances
Kills
12
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-09 17:01:49
1h ago
Top hotspot
Naguton
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Naguton is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: Trinity Collective Corp.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Naguton 7 7 0 2026-04-09 17:01:49
Raeghoscon 1 1 0 2026-04-04 20:03:34
Mya 1 1 0 2026-03-25 18:23:20
Esmes 1 1 0 2026-03-21 16:48:10
Aetree 1 1 0 2026-03-19 21:40:19
Basan 1 1 0 2026-03-15 08:55:42

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Trinity Collective Corp 3
Imperial Academy 1
The Esmes Lounge 1
Fixers Corporation Pillars of Liberty 1
EVE University Ivy League 1
Scan Stakan HOLD MY PROBS 1
Toxic Squad. TOXIC PLAYERS. 1
qqqoooppp Corporation 1
Bob Willz It Recursive Horizons 1
Bullet Club Something Really Pretentious 1

Victim hulls

Hull Events
Pioneer 2
Coercer Navy Issue 1
Jackdaw 1
Mobile Tractor Unit 1
Loki 1
Sigil 1
Vexor Navy Issue 1
Apocalypse Navy Issue 1
Raven Navy Issue 1
Manticore 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.