Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Taredigor

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-04-06 14:10:27
17h ago
Top hotspot
CR-IFM
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: CR-IFM is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: Most common visible victim entity: Watch Eagle (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
CR-IFM 6 6 0 2026-03-23 15:13:14
X36Y-G 6 6 0 2026-03-14 13:55:19
DO6H-Q 3 3 0 2026-04-06 14:10:27
DW-T2I 3 3 0 2026-03-08 08:27:10
P-33KR 2 2 0 2026-03-08 08:32:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Watch Eagle Goonswarm Federation 5
Watch Eagle Invidia Gloriae Comes 4
Darkmoon Military Industrial Complex Goonswarm Federation 2
Higgs Cats War and Wormhole 1
Haidamaky UA Fleets 1
SodaFARM co. UA Fleets Holding 1
Hedion University 1
Innovations Kite Co. Per Aspera Ad Astar 1
Federal Navy Academy 1
Fuxi University Fraternity University 1

Victim hulls

Hull Events
Basilisk 3
Cyclone Fleet Issue 2
Exequror Navy Issue 2
Magus 1
Typhoon Fleet Issue 1
Abaddon 1
Vexor Navy Issue 1
Gila 1
Omen Navy Issue 1
Ishtar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.